Graphics, robotics, and systems projects. Source for each is on GitHub.

A data-driven look at transit network design — modeling routes and stops for a city transport system and visualizing the result in 3D.
View on GitHub →
A real-time ocean surface shader using the Gerstner wave model to animate a physically plausible water surface.
View on GitHub →
An implementation of marching cubes, extracting a polygonal surface from a 3D scalar field and rendering it in OpenGL.
View on GitHub →
An interactive editor for constructing and manipulating Bezier curves by hand.
View on GitHub →